Senin, 04 Maret 2013

Try Online Casino Games For Free - Online Casino Reports

Try Online Casino Games For Free - Online Casino Reports


InterCasino has just launched its brand new free online casino games lobby, in which anybody can access some of its best games without having to download or log in to their account.

Free Games Lobby

There really is no catch here: All of InterCasino's games can be played directly from your browser with just one click. Just select the game you want from the special games lobby, and it will open in a pop-up window - there is no need to download, log in or make a deposit to try out these selected titles.

Once you feel that you've developed your skills or gotten to know one game particularly well, you can obtain the funds to play it for real. Just hit the real button within the pop-up and you will be given the opportunity to claim this online casino's welcome bonus before playing for real money.

Featured games

The Free Games L obby makes dozens of selected games available, and the good news for players is that they are spread over a variety of categories: try out the best in online video slots, progressive jackpot games, online roulette, blackjack, other table games, and video poker.

Under this new service, players can access up to four games at the same time. Some of the highlights include Captain Nemo, a thrilling five-reel slot with a progressive jackpot, Monte Cristo, with its bonus game and free game symbols, Dam Rich, a slot with expanding wilds, and Naughty Crosses, a sexy tattoo-themed slot.


Source Article from http://www.onlinecasinoreports.com/news/gaming/2013/3/4/try-online-casino-games-for-free.php

Jumat, 01 Maret 2013

Sponsored post: Green Man Gaming's weekend deals include two free games ... - PCGamesN

Sponsored post: Green Man Gaming's weekend deals include two free games ... - PCGamesN

Comments 1

Hello! It's me, the PCGamesN deals robot, bzzrt, and my capacitors are positively overcharged with mega-savings courtesy of our ace partners at Green Man Gaming! Bzzz-krch! That's right, the folks at GMG are currently offering a slew a deals, perhaps the best of which is their fantastic pre-purchase reward, which allows you to pick up two free games when you pre-order BioShock Infinite. That's got my servos all in a swizzle. Check out this offer and the rest of their weekend deals below! Bizzzup.

Green Man Gaming's huge BioShock Infinite offer continues!


Pre-purchase BioShock Infinite and you get the original BioShock free, which is perfect if you're looking to replay Irrational's classic ahead of Infinite's release, as your free game will be available instantly. As well as BioShock you'll get to choose another free game (regional restrictions apply) from the following selection of delightful titles:
  • Spec Ops: The Line
  • Sid Meier's Civilization V
  • BioShock 2
  • The Darkness II
  • Mafia II
Both of your free games will become available as soon as your pre-purchase, giving you plenty of time to enjoy them before Infinite's March 26 release date. Customers in the US and Canada will be eligible to received $15 Green Man Gaming credit or $14 cash back when they pre-purchase BioShock Infinite.

25% off selected pre-purchase titles!


Use the code GMG25-PYWNG-VG81T to knock a cool 25% off any of the following titles. (Please note that this voucher code can't be used in conjunction with any other voucher codes, what are you trying to do, build a sort of Voucher code Megazord?)

20% off hundreds of titles, including some upcoming games!


Use the code GMG20-P4DLK-FKYRS to take 20% off a huge range of titles. This voucher code expires at 1700GMT on March 8th and can't be used with other voucher codes, but it can be used with the weekend deals listed just below.

Weekend deals! From now until Monday, March 4th, you can get...


Plus great daily Square Enix deals all weekend. Get 75% off these:
As well as all of the above, Green Man Gaming have some stonking deals on real stonkers such as the stonking Tomb Raider for £26.99 and stonkerrific Star Craft 2: Heart of the Swarm Collector's Edition for £44.99.

That's caused a stonk overflow in my buffers! (Remember, from the first paragraph, I'm a deals robot).

Full disclosure: Not a real robot. Green Man Gaming are our advertisers and sponsors. We're very happy to work with them and tell you about their o ffers, sales and deals, but they have no editorial approval over anything we write. Without their help, Paul would still have shoes made of stale naan bread from the bins behind Sainsburys.

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Source Article from
http://www.pcgamesn.com/sponsored-post-green-man-gamings-weekend-deals-include-two-free-games-when-you-pre-order-bioshock-infinite

Free Games and Sales: Deponia, Sonic the Hedgehog and more! - Gamezebo

Free Games and Sales: Deponia, Sonic the Hedgehog and more! - Gamezebo

Here’s a fun fact: games on the Sega Genesis were priced at $59.99 when they first hit store shelves.  Adjust for inflation and… well, it’s more than you’d ever think about paying for Sonic the Hedgehog today.  Luckily, you don’t have to.  There are plenty of good deals in our round up this weekend â€" and if you’re a fan of classic SEGA games â€" there are even some great ones.

Don’t go for retro console games too much?  That’s ok, we’ve still got you covered; especially if you’re a fan of adventure games. Daedelic is German for ‘LucasArts’ (ok, not really, but you get the point), and GOG.com is celebrating their talent with a 50% off sale.  If you haven’t taken your first steps into the world of Deponia yet, it’s time to rectify that immediately.

Did we miss any great deals in this weekend’s round-up?  Be sure to let us know in the comments below!

 

newsnews

GOG.com â€" Daedelic Adventures are 50% off

newsnews

Indie Royale: The Mash Bundle

Pay more than the minimum and get the following;

  • Strong Bad’s Cool Game for Attractive People
  • Guns of Icarus Online
  • Kung Fu Strike: The Warrior’s Rise
  • Krunch (review)
  • Delve Deeper (review)

newsnews

SEGA Retro Bundle @ Green Man Gaming

Pay $21.08 and get the following games on Steam;

  • Jet Set Radio
  • NiGHTS into DREAMS
  • SEGA Bass Fishing
  • Space Channel 5 Part 2
  • Crazy Taxi
  • SEGA Genesis Classics Pack 1
  • SEGA Genesis Classics Pack 2
  • SEGA Genesis Classics Pack 3
  • SEGA Genesis Classics Pack 4
  • SEGA Genesis Classics Pack 5

newsnews

Sonic the Hedgehog Bundle @ Green Man Gaming

Pay $26.95 and get the following games on Steam;

  • Sonic Generations
  • Sonic SEGA All Stars Racing
  • Sonic the Hedgehog 4 Episode II
  • Sonic Adventure 2
  • Sonic Adventure DX
  • Sonic the Hedgehog 4 Episode 1
  • Sonic 3 and Knuckles
  • Sonic CD
  • Sonic the Hedgehog
  • Sonic the Hedgehog 2

newsnews

Other Deals

Read more: Sales


Source Article from http://www.gamezebo.com/news/2013/03/01/free-games-and-sales-deponia-sonic-hedgehog-and-more

Gaming Industry's Latest Idea: Free Games - CNBC.com

Gaming Industry's Latest Idea: Free Games - CNBC.com

Since the days of the Atari 2600, the video game industry has stuck to the same formula: Consumers buy console hardware, then purchase each game separately â€" at prices ranging from $20 in the 1970s to $60 today.

But the changing nature of the industry has made some question that model. Increasingly, players are balking at the high price of titles, opening the door for the mobile market to grow. That sort of defection isn't especially surprising with casual players (who have always tended to chase bargains) -- but with core players beginning to rethink their buying habits, the industry is being forced to evolve.

Free-to-play games are increasingly moving out of the shadows. And San Francisco-based Kixeye is one of the companies in the gaming sector leading the way. It's showing its industry how to focus on gamers other than just the casual crowd.

As the maker of both Facebook and standalone free-to-play titles, Kixeye courts the same audience that buys "Call of Duty" and "World of Warcraft."

(Read more: Can Medium-Sized Companies Forecast Recession's End?)

It makes core games for core players. It just happens to offer them for free, making its revenue on micro-transactions â€" small purchases from a small segment of the overall audience.

It's making a lot of money in the process. Revenues in 2012 were above $100 million â€" and CEO Will Harbin says he expects to double or triple that figure this year. Average revenue per daily active user, he added, was 20 times higher than Zynga (reported them to be 5.1 cents per day in the fourth quarter of 2012). Analysts note that Kixeye has been profitable and cash flow positive since 2011.

"I've always been a passionate gamer and wante d to do something in gaming -- and I saw this as an opportunity to do that," Harbin said. "Nobody was making these sorts of games."

It was a risk at the time, but the company's model is one that has analysts watching closely.

"What Kixeye did was look around the [free-to-play] market, take the best of it and apply it to their customer," said Billy Pidgeon, senior analyst for Inside Network. "Kixeye puts out a game that hardcore gamers â€" people who really consider themselves gamers â€" want to play, even though it's on Facebook or a web platform or mobile.You're giving people a game of quality."

(Read more: The Future of Garbage Is … No Garbage)

Other publishers could be taking note as well. More and more companies are beginning to test free-to-play web and social gaming offerings for core players. Ubisoft last year launched a free-to-play Facebook version of its "Ghost Recon" franchi se. (The experiment lasted less than a year, though.)

And Blake Jorgensen, CFO of Electronic Arts announced this week at a Morgan Stanley Technology Media & Telecom Conference that the company is looking to incorporate micro-transactions into all its upcoming titles â€" both free to play and those bought at traditional retail stores.

"We're building into all of our games the ability to pay for things along the way," he said. "Consumers are enjoying and embracing that way of the business."

Kixeye isn't alone in the free-to-play core gaming market. Riot Games' "League of Legends" boasts 32 million active players each month. And Wargaming.net's "World of Tanks" has 50 million registered users in 200 countries, who make an average of 3.5 million item purchases each day.

What makes Kixeye unique, though, is its tight foc us. It has grown to its position on the strength of just a handful of titles â€" and it makes it easy for players to move between the worlds.

"Kixeye's games are … differentiated from its competition insofar as they are 'zero sum,' meaning that players can take items from one another, providing an incentive for many to gain stature and power in order to be better positioned competitively," noted Wedbush analyst Michael Pachter.

Harbin said another key to success has been making games that are enjoyable whether customers are making those transactions or not.

"In a very well-optimized ecosystem environment, only 10 percent of your users are going to pay, so you need that other 90 percent to be engaged," he said. "You're creating a user-generated [massively multiplayer online game]. Everybody has a role. People who play for nine months… and don't spend a dime still contribute value to the game."

(Read more: The Little Company That Conquered Conglomerates)

While there have been whispers of a possible IPO for Kixeye, Harbin shrugs those off. He doesn't believe there's a market window for a public offering at this time, he said. And since the company has raised about $22 million in venture funding in addition to its profits from its games ,there's no need to raise the money. Any serious thought of an IPO is at least a year or two out, he said.

The focus now is on expansion â€" launching games in new genres, like the shooter and role-playing worlds. At the same time, bigger publishers, who have traditionally held a lock on the core gaming audience, are moving more into the free-to-play space, something everyone in the category is watching closely.

"I can see our space is getting a little bit crowded," said Wargaming CEO Victor Kislyi. "However, this is leading to the fact that lots of game are trying to copy [each other]. … At the end of the day, there will be leaders who will think strategically, who will change the direction in free to play. You have to invest. You have to risk. You have to be strong. There are pretty much only two options. You're either following the crowd, copycatting successful formulas again or you want to become one of the leaders."

As for Harbin, he said he's not too worried about the EAs and other traditional publishers taking a bite out of Kixeye's user base.

"These guys are too slow," he said. "They're leaving themselves exposed for someone to come in and steal their thunder.They're their own worst enemy."


Source Article from http://www.cnbc.com/id/100502237

Free to Play: Game Recommendations for March 1, 2013 - Slide To Play

Free to Play: Game Recommendations for March 1, 2013 - Slide To Play

It’s March. Spoilers: This month tends to charge in like a lion and bound out like a lamb. But no matter how restless the weather is, there’s never a bad time for free games. This week: Build houses for the monsters that fight for you, dodge the po-po, and get ready to slip back into the trenches, Private.

Dr Jolt

march1_profjolt

Learning can be fun when exploding lightbulbs are involved. Dr Jolt is a puzzle game that lets you dabble with the power of electricity. You simply need to manipulate a current to light up all the bulbs on a board, though it’s trickier than it sounds thanks to the implementation of all kinds of extra items and do-dads. Dr Jolt is a unique and interesting puzzle game that’s sure to challenge youâ€"and not every game lets you stick it to Zeus, right?

Download from iTunes

Pangolin (Update)

march1_pangolin

Action-puzzler Pangolin was among our January 8 Free to Play recommendations, and for good reason. It’s still fun, unique, and filled with deadly traps (yes, deadly traps are a plus). Pangolin gets another mention because it recently received an iPad release, and because its “Exploration” level pack is free through March 2. If you fail to squeeze through the window, you can still access the first ten levels of Pangolin for free.

Download from iTunes

 Trenches II

march1_trenches2

Ten-hut! It’s time to hit the dirt again, Soldier. Trenches II continues the world’s struggles through the Great War, and that means action, strategy, and holes, holes, holes. Dig shelters for your troops, upgrade them, dodge enemy fire, and manage your resources. When all else fails, bring in the Calvary.

Download from iTunes

Heist and Run

march1_heistandrun

You-Know-What the Police. Heist and Run is an endless driving game that casts you as a post-apocalyptic hero who’s forever on the run from The Man. You need to navigate dangerous traffic, collect coins, buy upgrades, and (this is really important) swerve just in time to make the copper on your tail bash into another car. Heist and Run is shallow, but undeniably fun.

Download from iTunes

Beastie Bay

march1_beastiebay

Beastie Bay plays a little like Pokemon, except you don’t get to zap your pets back into Pokeballs when the fight is over. No, you need to build little homes for your palsâ€"and they’re demanding little cusses (but oh, so adorable). Beastie Bay is an interesting mix of role-playing, town-building, and exploration.

Download from iTunes


Source Article from http://www.slidetoplay.com/news/free-to-play-game-recommendations-for-march-1-2013/

Free Game Friday: Games of confusion - TechHive

Free Game Friday: Games of confusion - TechHive

Part of the fun of video games is learning to understand new, complex systems and mastering them. This week’s games confuse players in the best way possible dropping you into environments or control schemes that make you rethink what you’re doing or how you’re playing.

Where Am I?

Where Am I? is a game that doubles as one of the best Google Maps mashups I’ve ever seen. Kidnapped and taken to a mysterious location, you manage to escape and now you have to figure out where you are so a friend can find you and rescue you. Early levels drop you in locations with some pretty obvious contextual clues that tell you where you are, but as the game progresses it becomes harder and harder to figure out what city you’ve been dropped in without exploring.

Zen

Zen doesn’t offer you much explanation, but since the game itself is so sparse you end up picking it up as you go along. You start as either a black or a white box with black and white boxes flying toward you. Collecting a box of the same color gives you points, collecting a box of a different color ends your game. Luckily, pressing the spacebar switches your color back and forth. Once you understand the control scheme the game becomes an aptly-named exercise in getting into the flow of a game, putting you into a relaxed state that still requires a lot of concentration.

Drop a Beat, Giuseppe

In Drop a Beat, Giuseppe the confused party isn't you, but rather your audience. You are the worst piano player of all time and your audience is throwing things at you; luckily you can dodge out of the way or reflect projectiles with the top of your piano. The game probably has the most entertaining control scheme I’ve ever played with. Bash randomly on the left side of your keyboard to move left, bash on the right side to move right and press space to reflect attacks back at your audience. A quick tip: the game has an immensely entertaining hidden ending or two if you explore the true limits of Guiseppe’s performance

Cave Salamander

Cave Salamander plays a little bit like Pac-Man in that you are being chased around a maze by ghost like creatures that can kill you with a touch but it’s control scheme is much harder to understand. Instead of simply controlling direction, in Cave Salamander the WASD keys let you stick to nearby surfaces which makes changing direction a confusing multi-key process. You score point by getting to a new ghost’s location before it forms, which makes the difficult control scheme even more punishing.

Shotguns in the Dark

Shotguns in the Dark is a simple two player dueling game set in a maze. Players use the same keyboard to control a red and blue dot and either player can shoot a shotgun blast at any time, killing the other player if they’re in your line of sight. What sets the game apart is the fact that either player can choose to hold down space and turn both players invisible, which makes knowing not only where your character is but where your enemy is into a life and death struggle.


Source Article from http://www.techhive.com/article/2029715/free-game-friday-games-of-confusion.html

Kamis, 28 Februari 2013

Gaming Industry's Latest Idea: Free Games - CNBC.com

Gaming Industry's Latest Idea: Free Games - CNBC.com

Since the days of the Atari 2600, the video game industry has stuck to the same formula: Consumers buy console hardware, then purchase each game separately â€" at prices ranging from $20 in the 1970s to $60 today.

But the changing nature of the industry has made some question that model. Increasingly, players are balking at the high price of titles, opening the door for the mobile market to grow. That sort of defection isn't especially surprising with casual players (who have always tended to chase bargains) -- but with core players beginning to rethink their buying habits, the industry is being forced to evolve.

Free-to-play games are increasingly moving out of the shadows. And San Francisco-based Kixeye is one of the companies in the gaming sector leading the way. It's showing its industry how to focus on gamers other than just the casual crowd.

As the maker of both Facebook and standalone free-to-play titles, Kixeye courts the same audience that buys "Call of Duty" and "World of Warcraft."

(Read more: Can Medium-Sized Companies Forecast Recession's End?)

It makes core games for core players. It just happens to offer them for free, making its revenue on micro-transactions â€" small purchases from a small segment of the overall audience.

It's making a lot of money in the process. Revenues in 2012 were above $100 million â€" and CEO Will Harbin says he expects to double or triple that figure this year. Average revenue per daily active user, he added, was 20 times higher than Zynga (reported them to be 5.1 cents per day in the fourth quarter of 2012). Analysts note that Kixeye has been profitable and cash flow positive since 2011.

"I've always been a passionate gamer and wante d to do something in gaming -- and I saw this as an opportunity to do that," Harbin said. "Nobody was making these sorts of games."

It was a risk at the time, but the company's model is one that has analysts watching closely.

"What Kixeye did was look around the [free-to-play] market, take the best of it and apply it to their customer," said Billy Pidgeon, senior analyst for Inside Network. "Kixeye puts out a game that hardcore gamers â€" people who really consider themselves gamers â€" want to play, even though it's on Facebook or a web platform or mobile.You're giving people a game of quality."

(Read more: The Future of Garbage Is … No Garbage)

Other publishers could be taking note as well. More and more companies are beginning to test free-to-play web and social gaming offerings for core players. Ubisoft last year launched a free-to-play Facebook version of its "Ghost Recon" franchi se. (The experiment lasted less than a year, though.)

And Blake Jorgensen, CFO of Electronic Arts announced this week at a Morgan Stanley Technology Media & Telecom Conference that the company is looking to incorporate micro-transactions into all its upcoming titles â€" both free to play and those bought at traditional retail stores.

"We're building into all of our games the ability to pay for things along the way," he said. "Consumers are enjoying and embracing that way of the business."

Kixeye isn't alone in the free-to-play core gaming market. Riot Games' "League of Legends" boasts 32 million active players each month. And Wargaming.net's "World of Tanks" has 50 million registered users in 200 countries, who make an average of 3.5 million item purchases each day.

What makes Kixeye unique, though, is its tight foc us. It has grown to its position on the strength of just a handful of titles â€" and it makes it easy for players to move between the worlds.

"Kixeye's games are … differentiated from its competition insofar as they are 'zero sum,' meaning that players can take items from one another, providing an incentive for many to gain stature and power in order to be better positioned competitively," noted Wedbush analyst Michael Pachter.

Harbin said another key to success has been making games that are enjoyable whether customers are making those transactions or not.

"In a very well-optimized ecosystem environment, only 10 percent of your users are going to pay, so you need that other 90 percent to be engaged," he said. "You're creating a user-generated [massively multiplayer online game]. Everybody has a role. People who play for nine months… and don't spend a dime still contribute value to the game."

(Read more: The Little Company That Conquered Conglomerates)

While there have been whispers of a possible IPO for Kixeye, Harbin shrugs those off. He doesn't believe there's a market window for a public offering at this time, he said. And since the company has raised about $22 million in venture funding in addition to its profits from its games ,there's no need to raise the money. Any serious thought of an IPO is at least a year or two out, he said.

The focus now is on expansion â€" launching games in new genres, like the shooter and role-playing worlds. At the same time, bigger publishers, who have traditionally held a lock on the core gaming audience, are moving more into the free-to-play space, something everyone in the category is watching closely.

"I can see our space is getting a little bit crowded," said Wargaming CEO Victor Kislyi. "However, this is leading to the fact that lots of game are trying to copy [each other]. … At the end of the day, there will be leaders who will think strategically, who will change the direction in free to play. You have to invest. You have to risk. You have to be strong. There are pretty much only two options. You're either following the crowd, copycatting successful formulas again or you want to become one of the leaders."

As for Harbin, he said he's not too worried about the EAs and other traditional publishers taking a bite out of Kixeye's user base.

"These guys are too slow," he said. "They're leaving themselves exposed for someone to come in and steal their thunder.They're their own worst enemy."


Source Article from http://www.cnbc.com/id/100502237