After a canceled Kickstarter attempt and heavy layoffs, beleaguered developer Gas Powered Games was purchased by Wargaming.net last month. Talking about the change at GDC 2013, Gas Powered Games CEO Chris Taylor called it "magic."
"It's not a publisher acquiring a developer," Taylor said in an interview with Polygon. "It's a developer acquiring a developer [...] There was a 99 percent overlap in terms of company culture, genre choices, and leadership."
Taylor said his company has tentatively been renamed "Wargaming Seattle," adding, "That's not 100 percent sure, but it's not a bad thing to say."
Though the team is still very early into designing its first game under the Wargaming banner, Taylor confirmed that it will be a "free-to-play, triple-A MMO with PvP," in keeping with the model of other popular Wargaming titles such as World of Tanks. He said that Wildman, the game he had attempted to fund through Kickstarter, is no longer in development. Taylor expects to be ready to talk about the new project in a few months.
He also revealed that he's been able to rehire some of the employees that were laid off earlier this year. "We went down to less than ten people, but we're back up to 30 now, and that number continues to grow," Taylor said.
When asked if the new game from Gas Powered Games/Wargaming Seattle will include "World of" in its title, Taylor laughed. "I can't say, because I don't know."
In This Storystream:
GDC 2013: Panels, announcements and more, live from San Francisco
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Mar 29 2013, 8:23p 2013 Game Developers Conference news recap
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Mar 29 2013, 8:00p SimCity pedestrians 'teleport' to keep the game fun
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Mar 29 2013, 7:26p Gas Powered Games may be renamed Wargaming Seattle, working on a free-to-play MMO
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Mar 29 2013, 4:00p The early misses of Fortnite's building system
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Mar 29 2013, 3:21p Fruit Ninja studio almost sliced itself in half with experimental prototype
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Mar 29 2013, 1:55p Tomb Raider intended to be a direct sequel, launching in 2012
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Mar 29 2013, 1:00p Mobile Watch List - GDC 2013Â Special
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Mar 29 2013, 12:30p MechWarrior Online leaves beta 'late summer,' adding guild and faction combat, 12v12 battles and new UI
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Mar 29 2013, 8:30a DmC: Devil May Cry's art director explores the series' 'visual rebirth' at GDC
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Mar 29 2013, 12:00a Journey's vast desert setting was chosen to help players connect on a 'human level'
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Mar 28 2013, 11:45p How Bungie shaped Destiny from fantasy to 'mythic sci-fi'Â world
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Mar 28 2013, 11:30p Jane McGonigal on the good and bad of video game escapism
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Mar 28 2013, 11:00p The Kickstarter darling comes home: hands on with the Ouya
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Mar 28 2013, 11:00p Mass Effect 3 live producer says multiplayer modes are a service, not a 'ship and forget'Â package
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Mar 28 2013, 9:00p Hitman: Absolution AI developed to create story-driven yet spontaneous combat scenarios
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Mar 28 2013, 8:48p Infinite Crisis is a friendlier, more approachable MOBA
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Mar 28 2013, 8:30p Ubisoft Montpellier developers discuss 'Reinventing Rayman'
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Mar 28 2013, 7:30p The creator of Just Cause 2 on running a next-gen sandbox developer
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Mar 28 2013, 7:00p Activision Blizzard researchers talk next-gen characters and believable performances at GDC
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Mar 28 2013, 6:00p Authenticity vs. reality: designing DayZ
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Mar 28 2013, 5:30p Crytek talks tech, educational outreach with CryEngine 3 at GDC
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Mar 28 2013, 5:29p IGDA apologizes for dancers at GDC party, hopes to reconcile with resigned members
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Mar 28 2013, 4:50p Game designer Jason Rohrer designs a game meant to be played 2,000 years from now, hides it in desert
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Mar 28 2013, 4:30p QWOP creator says developers can learn lessons from real-life sports at GDC
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Mar 28 2013, 3:30p How inexperience and failed pitches led to Tokyo Jungle
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Mar 28 2013, 3:03p Total War: Arena announced at GDC, will be free-to-play, multiplayer-focused
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Mar 28 2013, 3:00p Dragon's Dogma was originally twice its current size
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Mar 28 2013, 2:30p If you don't go, you don't know: Why Dishonored's art director traveled to build Dunwall
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Mar 28 2013, 2:00p Tenya Wanya Teens is a game about saying 'I love you' and peeing, and not confusing the two
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Mar 28 2013, 1:46p IGDA draws backlash, member resignations over female dancers at GDC party (update: IGDAÂ responds)
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Mar 28 2013, 12:30p Women in the gaming industry share their number one reason to be in the business
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Mar 28 2013, 9:00a Killer is Dead's episodic structure explained
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Mar 28 2013, 8:30a Game industry veterans discuss how to motivate developers
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Mar 28 2013, 8:00a Total War: Rome 2's Battle of Teutoburg Forest puts players on the losing side
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Mar 28 2013, 1:00a Assassin's Creed 3's cross-studio work 'holds the keys to next generation development'
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Mar 27 2013, 11:43p Journey sweeps the 13th annual Game Developers Choice Awards
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Mar 27 2013, 11:00p Nintendo hopes to win app and web devs to Wii U with JavaScript tools
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Mar 27 2013, 10:30p Tropes vs. Women creator says we need to understand motivations behind online harassment in order to prevent it
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Mar 27 2013, 10:00p Finding feature inspiration at CD Projekt Red
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Mar 27 2013, 9:00p Dishonored co-creative directors advocate attracting players, not dictating their actions in GDCÂ panel
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Mar 27 2013, 8:45p Injustice: Gods Among Us app launching for iOS
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Mar 27 2013, 8:30p Media perception of video games can be changed with diversity, say industry veterans
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Mar 27 2013, 8:00p Rune Factory producer on why not all RPG heroes have to save the world
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Mar 27 2013, 7:58p Miiverse to come to smartphones and PC by May, 3DS version in the works
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Mar 27 2013, 7:30p FarmVille 2 director encourages developers to 'never insult your players'
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Mar 27 2013, 7:22p Game Composers Get the Shaft, Argues Rights Attorney
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Mar 27 2013, 7:00p Full Sail study explores the value and hidden weights of Metacritic
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Mar 27 2013, 6:00p Developers should 'think like a fan,' be transparent when pitching on Kickstarter, says Double Fine producer
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Mar 27 2013, 5:30p Halo 4 designer chronicles building the Prometheans
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Mar 27 2013, 5:00p Kojima Productions L.A. building campus in Playa Vista, the 'Red Fox' to Tokyo studio
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Mar 27 2013, 4:33p PlayStation 4 specs detailed further at GDC
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Mar 27 2013, 2:11p Metal Gear Solid 5: The Phantom Pain revealed, preceded by Ground Zeroes (update)
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Mar 27 2013, 2:00p Opinion: Battlefield 4 totally eclipses the heart
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Mar 27 2013, 1:00p Vendetta Online iOS port will allow players to transition seamlessly from desktop to tablet
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Mar 27 2013, 12:25p Limbo on PS Vita won't feature touch controls
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Mar 27 2013, 2:23a Battlefield 4 executive producer Patrick Bach on the next-generation of 'human, dramatic and believable'Â Battlefield
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Mar 27 2013, 1:31a Battlefield 4 17-minute trailer hits, game arrives on PC, PS3, PS4 and Xbox 360 this fall
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Mar 27 2013, 1:00a Yaiba: Ninja Gaiden Z's anti-hero is part cyborg, part foul-mouthed comic book killer
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Mar 27 2013, 12:20a Spec Ops writer thinks violence is too easy
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Mar 26 2013, 10:30p Blizzard GDC panel elaborates on the challenges of localization
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Mar 26 2013, 10:00p Character diversity means better games, says Microsoft Studios writer
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Mar 26 2013, 9:30p Look to LucasArts adventure games for exploration cues, Blizzard AI engineer says
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Mar 26 2013, 9:00p How Halo 4 developer 343 Industries made Forward Unto Dawn on a 'threadbare'Â budget
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Mar 26 2013, 7:30p TowerFall brings the bow and arrow craze to indie games
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Mar 26 2013, 7:00p Harmonix narrative designer discusses authorship 'myth' and challenges of narrative
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Mar 26 2013, 6:04p Magicka: Wizard Wars streamlines the PvP experience of the original and makes it 'twitchier'
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Mar 26 2013, 5:30p Warren Spector says gaming can only borrow and steal so much from other narrative media
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Mar 26 2013, 5:00p Dust 514 narrative and beta structure designed to encourage player-driven stories
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Mar 26 2013, 4:25p Piracy and plush counterfeits key to Plants vs. Zombies' surprise success in China
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Mar 26 2013, 3:31p Sex, religion and violence: The big concerns for international game ratings
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Mar 26 2013, 9:00a Cut the Rope developers expanding with four new games this year, focusing on quality over quantity
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Mar 26 2013, 8:00a Wideload Games on the difficult transition from console to mobile development
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Mar 25 2013, 11:00p Assassinâs Creed 3 is a marriage of narrative and mission design
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Mar 25 2013, 10:00p Game AI should evolve through gameplay to better serve players, says Blizzard dev
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Mar 25 2013, 9:56p Limbo coming to PlayStation Vita later this year
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Mar 25 2013, 9:43p Spelunky coming to PlayStation 3 and Vita this summer
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Mar 25 2013, 9:34p The time to evolve emotional game content is now, developers say
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Mar 25 2013, 9:33p Blacklight: Retribution and Primal Carnage: Genesis coming to PS4
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Mar 25 2013, 7:30p ZombiU's permadeath mechanic built to move narrative forward, says writer
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Mar 25 2013, 7:00p Authentic games require the 'flavor' of an experience, not the whole package, narrative designer says
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Mar 25 2013, 6:30p Mark of the Ninja devs explain 'the theory of failing quickly' at GDC
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Mar 25 2013, 3:50p Oculus Rift developer kit hands-on: As advertised
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Mar 25 2013, 3:50p Some of the best virtual reality experiences will come from indie devs, Oculus Rift developers say
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Mar 20 2013, 3:00p Open Me! heading to PlayStation Vita in North America, playable at GDC
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Mar 20 2013, 2:00p GameStick shipping to developers next week, will make first public appearance at GDC
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Mar 19 2013, 12:30p Square Enix's Japanese arcade shooter Gunslinger Stratos will be playable at GDC
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Mar 15 2013, 1:00p GDC Experimental Gameplay Workshop returning for 11th year with Journey, Uncharted developers
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Mar 12 2013, 7:15p Among the Sleep headed to Kickstarter and GDC this month
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Mar 8 2013, 1:00p GDC 2013 Game Design Challenge will be the last one
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Mar 4 2013, 3:45p GDC to run 'bootcamps' for iOS developers, animators and producers
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Mar 4 2013, 10:15a GDC Play 2013 announces 'Best in Play'Â winners
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Mar 4 2013, 6:01a Sony to host 'Overview of PS4 for Developers' at GDCÂ 2013
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Source Article from http://www.polygon.com/2013/3/29/4162918/gas-powered-games-wargaming-seattle-free-to-play-mmo
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